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Use the player object to control the animation programmatically.
} predicate Function that determines whether the given item should be skipped.
} predicate Function that determines whether the given item should be skipped.
} direction Direction in which the selection can be moved.
} direction Direction in which the selection can be moved.
Defaults to not allowing any modifier keys.
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} element Element to be checked.
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} Whether the focus trap managed to attach successfuly.
} Whether the focus trap managed to attach successfuly.
} bound The boundary to get start or end of trapped region.
} The boundary element.
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} The boundary element.
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} element The element around which focus will be trapped.
} The created focus trap instance.
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} origin The origin to set.
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} event The focus event to check.
} Whether the event was caused by a touch.
} event The focus event to check.
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} event The focus event.
} element The monitored element.
} event The focus event.
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} property Name of the property being validated.
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} portal Portal instance to which to attach the overlay.
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Depends on the position strategy and the applied pane boundaries.
Used to avoid resizing the overlay after open.
} positions List of positions options for this overlay.
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} margin Required margin between the overlay and the viewport edge in pixels.
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} origin Reference to the スロットマニアプロモーション origin element.
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} dir New layout direction.
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} offset New offset in the X axis.
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} itemSize The size of the items in the virtually scrolling list.
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} scrollable Scrollable instance to be registered.
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Otherwise, provide a new one.
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Use the player object to control the animation programmatically.
} predicate Function that determines here the given item should be skipped.
} predicate Function that determines whether the given item should be skipped.
} direction Direction in which the selection can be moved.
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Defaults to not allowing any modifier keys.
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Defaults to not allowing any modifier keys.
} element Element to be checked.
} Whether the element is focusable.
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} Whether the element is focusable.
} Whether the focus trap managed to attach successfuly.
} Whether the focus trap managed to attach successfuly.
} bound The boundary to get start or end of trapped region.
} The boundary element.
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This can happen when coming in from a server-side-rendered page.
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} element The element to update the classes on.
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} Whether the event was caused by a touch.
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} Whether the event was caused by a touch.
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} event The focus event.
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Otherwise, provide a new one.
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} isLocked Whether the overlay should locked in.
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} positions Position pairs to be set on the strategy.
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} An overlay position builder.
} Newly-create host element.
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} pane The DOM see more to turn into a portal outlet.
} A portal outlet for the given DOM element.
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} A portal outlet for the given DOM element.
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} options Object to be normalized.
Just assume 'normal' if we're not.
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} itemSize The size of the items in the virtually scrolling list.
} maxBufferPx The amount of buffer in pixels to render when rendering more.
} itemSize The size of the items in the virtually scrolling list.
} maxBufferPx The amount of buffer in pixels to render when rendering more.
Used for cleaning up afterwards.
} scrollable Scrollable instance to be registered.
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} scrollable Scrollable instance to be deregistered.
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} index The index of the element to scroll to.
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Defaults to 20 templates.
Otherwise, provide a new one.
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NgFor only supports binding to Iterables such as Arrays.
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If it fails, a parse error should be delivered to the user.
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This request is complete.
In that case, callbacks are stored on an anonymous object instead.
It may happen when the tag has already been closed by another tag.
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} positions Position pairs to be set on the strategy.
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} origin Reference to the new origin element.
} origin Reference to the new origin element.
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Clears any previously set vertical position.
Clears any previously set vertical position.
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} Reference to the created overlay.
} An overlay position builder.
} An overlay position builder.
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} Newly-create host element.
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} A portal outlet for the given DOM element.
Follows the behavior of a dropdown.
} The input types supported by this browser.
} options Object to be normalized.
Just assume 'normal' if we're not.
} Reference to the created component.
} Reference to the created component.
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} Reference to the created embedded view.
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} Reference to the created embedded view.
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} Reference to the created component.
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Used for cleaning up afterwards.
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Note that this includes resetting form data.
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Use the player object to control the animation programmatically.
} predicate Function that determines whether the given item should be skipped.
} predicate Function that determines whether the given item should be skipped.
} direction Direction in which the selection can be moved.
} direction Direction in which the selection can be moved.
Defaults to not allowing any modifier keys.
Defaults to not allowing any modifier keys.
Defaults to not allowing any modifier keys.
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} element Element to be checked.
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Twitter(ツイッター)のアカウントを削除・退会したいけど、削除する方法がわからないという人はかなり多いです。それもそのはず。Twitterの公式アプリにはアカウントを削除する機能がないため、単純な手順ではTwitterから退会できません。


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【当選発表】【車の懸賞情報】:日産「スイカ」リーフが当たる!|「出川哲朗の充電させてもらえませんか - 日産/NISSAN
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【お写真あり】PCMAXで女の子と出会ってヤるまでのテクニックとコツを紹介(R18) - 僕、ヒモえもん。
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【ゆっくり実況】 自分のキャラを出そうとしたらあの実況者が・・・!? 【アキネイター】【コメント募集】

CODE5637
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 500

原作江口先生監修のオリジナルストーリーが展開するバブルシュートパズル!. を使用するコトで経験値を獲得してレベルアップしていけるほか、条件を満たすコトでキャラごとのオリジナルストーリーが解放されていく。.. レビュアーコメント.


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【わらびの実験コラム】小麦粉と塩でアク抜きはウソ!?|食べ太郎.com
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なぜ私たちは、インフルエンサーを信用できないのか? - i-D
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【縦動画】スマホで概要欄を表示する方法 / YouTubeアプリでの概要欄の見方

G66YY644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 1000

Appleは、iOS11の公開にあわせて、モバイルデータ通信時にApp Storeからアプリをダウンロードするときの容量制限を 100 MB から 150 MB に拡大. ここではVACUM文を使って使用していない領域を解放する方法について解説します。


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【放置少女】私室とは?成長ポイントの入手方法|ゲームエイト
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【LINE:ピクサータワー】本音でがっつりレビュー!ピクサーキャラが好きな方にオススメ! – 攻略大百科
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私のアプリのコメントを解放する